Posts Tagged 'Debugging'

Feature Programming & Feature Annotations

In agile development, the emphasis is on delivering business value incrementally. While this explicits features within software cycle management, it may also reduce the developers’ visibility over software architecture; this may part in explain why agile methods rely heavily on refactoring.
In contrast, classic development approaches emphasize planning and upfront design. While this may promote architectural integrity, it has been largely demonstrated that  this reduces both customer satisfaction and software profitability, typically resulting in a large amount of unused functionality.
When debugging and processing change requests, development teams naturally adopt a feature oriented approach; this is because bugs and change requests are normally raised by end users.

Overall, software features, whether implicit or explicit to the development cycle as agile stories or bugs, remain largely implicit to code-bases because the high level structure of software applications follows a technical orientation – a paramount example in front end development being the unavoidable Model View Controller meta-pattern. Features typically cut across layered architectures. For agile programmers and maintenance teams, completing stories, fixing bugs and resolving change requests requires juggling between application layers. For traditional teams, reduced visibility over application features will result in a higher number of bugs and decreased customer satisfaction.

I define Feature Programming as a set of methods designed to reduce the cost of software development by revealing features within source code. This is mainly achieved in two ways:

  • Feature Annotations using domain semantics allow software architects to retain a layered architecture while increasing feature visibility.
  • Feature Architectures emphasize feature separation over layering when deciding the high level structure of an application.

Both approaches are expected to reduce costs in front end development. While feature annotations provides non invasive, lightweight techniques for teams that want to reduce liabilities in the software cycle, Feature architectures may be very suitable for decentralized and open source application projects and further afford the creation of reusable value increments.

In this article, I cover feature annotations; later I will cover feature architectures in another article and will also demonstrate a small framework guiding the development of feature centric front ends while affording elements of layering using a suitable interpretation of the MVC meta-pattern – stay posted!

Feature Annotations

Annotating features simply requires a fairly disciplined approach to tracing code. Feature annotations can be applied either during development or retrospectively, as a scaffolding technique used to reduce the cost of maintaining legacy code.

Feature annotations requires the following:

  1. One or several feature classes define static functions expressing application features. Such feature traces must be easy to spot and suitable for automated discovery (in Java or ActionScript, you may use $ as a prefix).
  2. Each function in a feature class encapsulates a trace statement. Traces may be logged, output to a console or even displayed in an application specific debug window.
  3. Semantics for feature functions are typically provided either as story names or itemized requirements.
  4. All code that relates to a specific feature must be annotated using trace function invocations (‘trace annotations’). Within an agile process, a developer writing a story will tag their code, and otherwise contributing code, using trace annotations (for each class involved in the developed story, at least one function or constructor should be annotated).
  5. It is important that feature traces can be filtered easily either at runtime or at compile time (commenting out unwanted traces may be sufficient in simple cases).

Feature annotations constitute a non invasive technique. Adding feature annotations cannot break existing code and doesn’t require re-thinking your approach to software architecture. Developers working on agile stories need not be concerned with selecting trace annotations as the same annotation semantics are used over and over during story development.

In spite of this simplicity, feature modeling provides several benefits that will help in drastically increasing a development team’s reactivity to change requests while increasing software maintainability:

  1. If you are doing code reviews, feature annotations reveal and delimit the code related to a given feature and afford validating the code from the point of effectiveness. Classical code reviews validate structural integrity, glossing over functionality scattered across application layers.
  2. New starters observe feature traces at runtime and isolate features in the source; this complements a developer’s understanding of packaging and structure; developers also appreciate the software’s actual uses by reviewing feature classes. This results in decreased learning curves and reinforced consistency across the code-base given multiplied reuse opportunities.
  3. Maintenance teams benefit orderly, channeled traces mapping business logic using domain language. Observing channeled traces and isolating defective features can save hours spent learning control flow and discovering all scattered elements potentially involved in a defect.
  4. Liabilities associated with reuse are reduced given that concurrent, co-located traces provide tell-tale signs of reuse. A developer targeting a given code fragment will be able to determine which elements of functionality are affected, thereby correctly assessing the risk involved in modifying shared resources and identifying functionality that may require regression testing.



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